Throw std::runtime_error("Could not load fighter jet. I had same issue so I switched to command line for running project on windows with vscode and it runs perfectly. Have you tried with another picture ? #include ![]() You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured. SFML is composed of several packages to perfectly suit your needs. Thanks to GitHub's nature of templates, you can fork this repository without inheriting its Git history. You can see it as a modern, object-oriented alternative to SDL. This repository template should allow for a fast and hassle-free kick start of your next SFML project using CMake. I will also prefer to use Cmake instead of the command prompt. SFML (Simple Fast Multimedia Library) is a portable and easy to use multimedia API written in C++. how do I compile all of them I already know how to compile std code with the Visual Studio 2017 Developer Command Prompt, but my problem is the external files and the sfml files. I've tried this code on my system (Xcode - OSX), with one of my picture, and it works. I have header files, cpp files, source files (txt, png), and the sfml library. If you're not sure about execution directory, try with absolute path (to be sure it's a path problem, and not a picture's problem). You should avoid spaces in file's name (fighter_jet.png). **Please note that if I did not configured the SFML library as I did, then I would be getting an error from my system saying msvcr110d.dll is missing.Īre you sure that the picture is in the execution directory of your program ? Throw std::runtime_error("Could not load fighter jet.png") įor all configuration properties, they look like this: In this blog post, I will cover the set up of a project using CMake, Visual Studio and vcpkg to create a basic SFML project. If (!jetTexture.loadFromFile("fighter jet.png")) Update: this answer is 'out-of-date' since it is now feasible with CMake 3.6. Without that binary file, visual studio will default to the first project in the solution file and the ALLBUILD project is always first. Window.create(sf::VideoMode(800, 600), "My First SFML Game!") // initializing The startup-project is stored in a binary file, which is NOT generated by CMake. ![]() Here is a screenshot of what it looks like when I run the program ( ): How to Compile sfml 2.2 in cmake for code::blocks. Compiling SFML for Visual Studio 2012 using CMake. I'm sure if its how I configured the SFML library with Visual Studio or a problem with the code. With the removal of FindSFML.cmake in SFML 2.5, what is the preferred way of importing it I tried this, but it cant find SFMLConfig.cmake cmakeminimumrequired. It outputs a whole bunch of random characters. I am getting an unexpected error when trying to load a file into a texture. I am trying to output an image onto the screen using SFML 2.1, C++, and MS Visual Studio Professional 2013.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |